Techs


This section deals with Techs in RS2: Revenge of the Seven.


PRESENTATION

EQUIP
LEARN
TECHS TABLES

Notes

SWORD
GREATSWORD
AXE
CLUB
SPEAR
SHORTSWORD
BOW
MARTIAL ARTS

EVASION TECHS
ADVANCED
[RS2 data: for ref only]


[DAMAGE FORMULAE]

[ACCURACY FORMULAE]
Dmg Atks / Sts Ailment Atks
Additional Effects

[(DE)BUFFS]



PRESENTATION

In RS2R, in addition to regular attacks, characters can use Techs, mainly in order to affect the enemies' HP or status in battle, at the cost of Battle Points (BP). All Techs (including Martial Arts) are now weapon-dependent. E.g. you must have a Sword equipped to use a Sword Tech. Some specific weapons have built-in techs, which sometimes need to be sparked. See also the Weapons in the Items section.
There are also Evasion Techs, which allow you to evade enemy attacks.


EQUIP TECHS

To be usable in battle, Techs must be equipped by each character.
In the Main Menu > Techs & Spells screen, you can check which Techs are currently available in battle for each of your characters.

There are two ways to equip a Tech in a character's tech list:
- spark / glimmer a new tech in battle (you can learn new techs while fighting monsters),
- or select available Techs from the Training Hall (Avalon Castle 1F).

The Techs you spark in battle become available in the Training Center after a Time Skip or after you defeat a Hero.

There are 8 slots in the Techs & Spells: at all times you can have at most only 8 Techs 'in mind'.
Fortunately you can also Seal (erase, forget) any Tech by selecting it, choosing 'Seal' and confirming your choice.
Be sure to leave at least one free slot if possible, at all times: if your character's 8 slots are taken, they will not be able to spark new Techs.


TECH SPARKING

Tech sparking or glimmering occurs in battle (lightbulb!) and depends on 5 variables:
- Your characters' Tech Sparking Type: each character belongs to one of 15 Types and each of these Types have a specific set of learnable Techs: your character's Type determines which techs a character can or cannot spark.
- The character must be skilled enough, i.e. they must have a Weapon Proficiency LV high enough to learn the Tech.
- The attack or Tech used in battle: can it spark another tech? most techs can be sparked using a basic weapon attack but sometimes you must use a specific Tech, or even a specific weapon (built-in Techs).
- The Tech Spark Rank of the Tech: each tech is more or less difficult to spark (high TSR = more difficult).
- The TechLV of the enemy you are fighting: in general strong enemies have a high TechLV, which allows you to have a chance to spark techs with a high TSR, and if the enemy is weak you will only be able to spark a low-level Techs (if any at all).

In a few, other words, to be able to have a chance to spark a Tech:
1) your character must be able to learn it (adequate Type),
2) your character must have a sufficient Weapon proficiency (adequate LV),
3) the attack you are using must be able to spark it (adequate derivation / attack),
4) the enemy's SparkLV must ideally be the same as (or higher than) the Spark Rank of the Tech (adequate ratio of power).

See the Tech Sparking section for details.



COMPLETE TECH TABLES


Note on the following Tables

Next to the English name of the Tech is the (BP Cost).
* before the name means that this is a weapon-specific Tech.
Below, the original Japanese name, for reference.

The initial Target can be: one enemy (1E), at close range (CR) or not, one row only (Row), all enemies (All), all units on the battlefields (ALL), one ally (1P), all allies (Party), or Self. Additional specifics: in the Spark / Special column.

Note: The following Acc and Eva parameters are RS2 SFC mined data that may have been changed, here for reference.
[Acc] is an accuracy indicator; below are the factoring (Stats) that accuracy depends on.
Note that Suits and Gauntlets halve Bow techs accuracy.
[Eva] is a corrective value to the enemy's evasion rate. If Eva=0, shields/guards cannot activate.

Potency ('Pwr' in the tables below) is a base dmg indicator; below, the (Stats) on which damage output is dependent,
e.g. the character's fixed stats (STR DEX MAG LOG SPD STA), SpellPwr, Previous (the value on which depended the previous action).
In addition, damage (if there is any) is also dependent on 1) the Weapon Skill LV (e.g. for Sword Techs the Sword LV), and 2) the equipped Weapon Atk Pwr (e.g. for Sword Techs, that of the equipped sword used). Since this is always the case, those two factors are not mentioned in the tables below.
For all those numbers: the higher the better.

Type details the Types/Attributes of the attack:
- Physical: SW (Sword), GS (Greatsword), AX (Axe), CL (Club), SS (Shortsword), BOW, SP (Spear), MA (Martial Arts).
- Magical: PY (Fire), HY (Water), TE (Earth), AE (Wind), COS (Light), UM (Dark)
There is also one special Attribute (flag) that signals Ratio attacks (that shave off a portion of the enemy's HP).

Note that in RS2 Remake, Attributes have been simplified to match weapons and magics themselves, and one Tech may have at most 2 Attributes (one physical, one magical). Here are the Techs that also have Magic Attributes:

Magic AttributeTechs
PY (Fire)Still Blade, *Prominence, *Final Strike, Axe Bomber, *Staff Strike, Charge, Spiral Charge, Eulogy, Dual Gunner, *Heat Hand, *Salamander Claw, *Red Drake Wave.
HY (Water)*Dragonfang Blade, *Windgod Sword, *Cyclone, *Lightning Slash, Waterfall Blade, Still Stream, Scattered Petals, *Aqua Luna, *Poseidon Shot.
TE (Earth)*Destruction, Rocksplitter, Fissure Strike, Grand Slam, *Grand Buster, Petrify Rush, *Beastking Avalanche, *Headbutt.
AE (Wind)Mach Blade, Whirlwind, Vacuum Slash, *Windwolf Blade, Swallow Reversal, *Jolting Slash, Ozone Beat, Thunder Thrust, *Thunder Volt, Shock Rush, Plasma Thrust, Falling Phoenix, Instant Shot.
COS (Light)Cross Cut, *Rosario Impale, *Holy Light, Sky Drive, *Boomerang, *Four Seasons, *Psycho Shot, *Heavenly Weaver, *Starlight Arrows, Ki Blast, Evil Crush.
UM (Dark)*Moonfall Slash, *Suction, Empty Blade, Dark Blade, *Lunar Blade, *Mad Biter, Shadow Shot, *Lifesteal, *Claw, *Hell Claw.

Monsters have separate defenses (and possibly Weaknesses or Resistances) against each of all these categories.
[One tech (Aim) does not have any Type ('None'): it negates (bypasses) all enemy defenses (i.e. the Def values from their equipped items, but not an enemy's defensive stance 50% bonus reduction).

Additionally:
- GR = Ground attack (GR attacks do not work vs. FL enemies)
- Ratio = Ratio Dmg special attribute (techs: Airwave only) against which there is a possible immunity (items, monsters).
See the Attributes section and Status section for details.

This CT flag [RS2 DATA] reflect the presence (o) or absence (x) of direct physical contact with the target (which may trigger a Counter tech or spell: see below). Note that Counters activate even if the attack misses, but not if the character is equipped with an Evade tech (which activates first) [!check].

The Special column details the Tech peculiarities or effects if applicable.

The mention 'Cannot be countered' reflects the absence of a CT flag (see above) and means that the tech cannot be countered by an enemy's Counter tech. They are:
- Sword: Mach Blade, Prism Blade, Vacuum Slash, *Moonfall Slash, *Windwolf Blade, Dragonfang Blade, *Suction, *Fission, *Swarm, *Cyclone, *Final Strike.
- Greatword: Waterfowl Blade, Life Blade, *Jolting Slash, *Holy Light, *Lunar Blade, *Exorcism Blade.
- Axe: Throw Axe, Yo-yo, Dimensional Break, Sky Drive, *Boomerang, *Dance of Death, *Destruction.
- Club: Fissure Strike, Grand Slam, *Grand Buster, *Final Strike.
- Spear: Sweep, *Poseidon Shot, *Thunder Volt, *Swooping Dragon, *Psycho Shot.
- Short Sword: Marionette, Snake Shot, *Fire Dragon Flood, *Floral Extravaganza.
- All Bow techs.
- Martial: Daze, Ki Blast, Paralyze, Crescent Kick, Evil Crush, Guanyin, Red Drake Wave, Heel Stomp.
- and all Evade/Counter techs (Parry, Deflect, Windmill, Matador, Counter, Jolt Counter).

Some Techs may inflict a Status ailment. Stun (especially), Paralysis, Confusion and Mad Biter's Berserk (Madness) can be extremely useful. See the Status section for details.
- Sleep: Headblow.
- Stun: Stun Slash, Vertical Strike, Sweep, Feint, Glamor Blade, Daze, Salamander Claw.
- Paralysis: *Lightning Slash, Blunt Strike, Hard Slash, *Halt, *Psycho Shot, Shock Rush, Stunner, Paralyze, Crescent Kick.
- Confuse: Id Break.
- Charm: *Heart Seeker, *Temptation.
- Silence: *Mad Biter, *Fire Dragon Flood, Berserk.
- Poison: Hell Claw.
- Petrify: Petrify Rush.
- Insta-death: *Fission, *Surging Slice, *Killing Blade (vs. Human only), Dimensional Break, *Dance of Death, Full Flat, Side Winder & Snake Shot (vs. Amphibian-Frogs only), Eulogy, *Floral Extravaganza, Shadow Shot, *Execution Arrows.

Some Techs deal a critical hit ('Crit vs. X') against a specific race, gender or status:
- Aquatic: *Poseidon Shot.
- Beast: Beast Slayer.
- Beastman: *Hunter's Fury.
- Insect: *Pesticide Blade
- Plant: Cut Timber, Tree Cleaver.
- Earth Spirit: *Grand Buster.
- Undead: Cross Cut, Evil Crush, *Rosario Impale.
- Enemies with the Float (FL) status: Falling Phoenix.
Note that enemies with the FL status are immune to Ground (GR) attacks.
Crital hits bypass all item defenses (= 0) but not a defensive stance (dmg/2).

Some Techs only deal damage to certain enemies:
- *Exorcism Blade vs. Undead and Demon.
- *Holy Light vs. Undead.

Note that 'Undead' (a special flag) = all Skeletons, most Zombies, most Ghosts. See this Note in the Monsters section for details.

Some Techs get an initiative bonus (Instant Shot) while some techs always play last (Still Blade, Life Blade, Aim).

Some Techs (Grand Slam, Starlight Arrows) have a peculiar delayed attack: the character plays as usual but the attack activates at the very end of the turn. These two techs follow special rules:
- If Starlight Arrow and Grand Slam are used in the same turn, only Grand Slam activates (no Starlight Arrow).
- If two characters (friend or foe) use Grand Slam in the same turn, only the one played latter activates. This can be used with benefits against Dantarg 3/4 (i.e. use Grand Slam with a slow character to cancel Dantarg's Grand Slams).
- Nevertheless, careful: if the character goes down or is paralyzed between his turn and the tech activation, the attack hits your party instead of the enemy!

If your character is equipped with a shield (or guard), note that Shield activation is prevented by two-handed attacks.
Such are all Greatsword, Spear, Bow and Martial (except Punch!) techs, and one Sword tech (Moonfall Slash).
Shields also do not activate against earthquake attacks (Fissure Strike, Grand Slam, Grand Buster).
A few techs allow shield activation before the tech is used but not after (Sword Final Strike, Whirlwind), or vice versa (Psycho Shot, Izuna). The reason for this is that the character is considered to have used the tech after which the collateral damage is calculated (e.g. Whirlwind: basic Bow attack --> Shields unusable / Izuna: Cyclone --> Shields usable).
Note that among the possible Formations bonuses is a double activation rate for Guards (related to the Defensive Stance) before or after the character's turn.

Lastly, Spark lines give:
- Spark from: W LVx[y] + A n, B n', etc. = what is the Weapon LV requirement to be able to equip (x) or glimmer (y) the Tech + which Tech(s) can be used to spark the listed tech (the number n after the Tech name is the Tech Spark Rank: the higher the number, the more difficult the Tech is to spark, i.e. it needs stronger enemies to glimmer against).
- Can spark: A LVx[y] n, B LVx'[y'] n', etc. = which Tech(s) can be sparked when using this Tech.
Note that most techs can be sparked using a basic attack, but some cannot. Here is the full list of the techs that cannot be sparked by using a basic attack.
- If a specific weapon is needed to spark the Tech, it is also mentioned.
- See the Tech Glimmering section for more info.


Romancing SaGa 2 Revenge of the Seven: Sword Techs
SWORD


Sword Attack (0)
剣攻撃
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 105
(STR SPD SW)
16 ?
(STR)
SW o Sword basic attack.
Can spark: all SW Techs except Cross Cut, Whirlwind, Vacuum Slash: see the SW Tech Sparking section for details.

Parry (0)
10 パリイ
Target[Acc][Eva]PwrTypeCTSpecial / Spark
x45
(SPD SW)
x x
x x Attempt to parry (evade) a direct physical attack (probability 80%?).
Spark from: SW LV1[4] + Sword Attack 6

Stun Slash (2)
なぎ払い
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 115
(STR SPD SW)
16 10
(STR)
SW o May Stun the target.
Spark from: SW LV1 + Sword Attack 2.
Can spark: Cross Cut LV5[8] 12, Fillet LV10[12] 15, Whirlwind LV12 20, Vacuum Slash LV15[28] 40, *Swarm LV8 11, *Moonfall Slash LV4 6, *Suction LV12 15, *Windwolf Blade LV4 9.

Double Cut (3)
二段斬り
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 110
(STR SPD SW)
16 16
(STR)
SW o Spark from: SW LV1[4] + Sword Attack 8.
Can spark: Cross Cut LV5[8] 10, Mince LV5[8] 14, Slice LV15[20] 23, *Swarm LV8 11, *Moonfall Slash LV4 5, *Suction LV12 14, *Fission LV12 19, Windwolf Blade LV4 8.

Cross Cut (6)
十文字斬り
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 115
(STR SPD SW)
1620
(STR)
SW COS o Light Attribute. Crit vs Undead.
Spark from: SW LV5[8] + Stun Slash 12, Double Cut 10.
Can spark: Fillet LV10[12] 14, *Fission LV12 15, *Rosario Impale LV32 44.

Mince (11)
みじん斬り
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 85
(STR SPD SW)
16 20
(STR)
SW o Spark from: SW LV5[8] + Sword Attack 15, Double Cut 10, Slice 12.
Can spark: Slice LV15[20] 25, *Fission LV12 14.

Fillet (11)
短冊斬り
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 100
(STR SPD SW)
16 24
(STR)
SW o Spark from: SW LV10[12] + Basic Attack 19, Stun Slash 15, Cross Cut 15.
Can spark: *Prominence LV12 17, *Windwolf Blade LV4 7.

Slice (14)
線斬り
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 110
(STR SPD SW)
16 28
(STR)
SW o Spark from: SW LV15[20] + Basic Attack 27, Double Cut 23, Mince 25.
Can spark: Mince LV5[8] 12, Mach Blade LV15[16] 30.

Airwave (8)
空圧波
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 75
(MAG SW)
16 x SW
Ratio
o Cuts a fraction of the enemy's HP (=about MaxHPx5/8? 50%?).
Spark from: SW LV10[12] + Basic Attack 18.

Mach Blade (9)
音速剣
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E 130
(STR SPD SW)
8 22
(STR)
SW AE x Wind Attribute. No range limit. Cannot be countered.
Spark from: SW LV15[16] + Sword Attack 25, Slice 30.
Can spark: Prism Blade LV20[36] 35, Vacuum Slash LV15[28] 35, Mirage Blade LV10[20] 25, *Rosario Impale LV32 43.

Prism Blade (18)
光速剣
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E 150
(STR SPD SW)
0 30
(STR)
SW x One powerful hit, no range limit. Cannot be countered.
Spark from: SW LV20[36] + Sword Attack, Mach Blade.
Can spark: Mirage Blade.

Whirlwind (12)
つむじ風
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E 115
(STR SPD SW)
12 20
(STR)
SW? AE x? Wind Attribute. No range limit. Also hits the enemies behind the target (Pwr=?)?
Spark from: SW LV10[12] + Stun Slash 20.
Can spark: Vacuum Slash LV15[28] 28.

Vacuum Slash (18)
真空斬り
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E 115
(STR SPD SW)
12 25
(STR)
SW AE x A powerful attack. Wind Attribute. Also hits the enemies behind the target (Pwr=?). Cannot be countered.
Spark from: SW LV15[28] + Stun Slash 40, Mach Blade 35, Whirlwind 28.

Mirage Blade (20)
残像剣
Target[Acc][Eva]PwrTypeCTSpecial / Spark
All 120
(STR SPD SW)
16 21
(STR)
SW x Hits all enemies. Cannot be countered.
Spark from: SW LV10[20] + Sword Attack 30, Mach Blade 25, Prism Blade 24.

Still Blade (24)
不動剣
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E 120
(STR SPD SW)
0 42+n
(STR)
SW PY x n=number of attacks received. No range limit. Plays last. Cannot be countered.
Spark from: SW LV20[32] + Sword Attack 45.

*Swarm (12)
スウォーム
Target[Acc][Eva]PwrTypeCTSpecial / Spark
All 100
(STR SPD SW)
0 12
(STR?)
SW? x Attacks all enemies.
Spark from: Worm Slayer + SW LV0[8] + Sword Attack 13, Stun Slash 12, Double Cut 11.

*Moonfall Slash (3)
落月破斬
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E 105
(STR SPD SW)
0 14
(STR)
SW UM x Dark Attribute. No range limit. Can also be used by Exorciser, Drachenbrand, Katana & Legendary Plover once sparked.
Spark from: Crescent Blade + SW LV0[4] + Sword Attack 7, Stun Slash 6, Double Cut 5.

*Suction (7)
サクション
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E 80
(LOG SPD SW)
16 10
(STR?)
SW? UM x Dark Attribute HP Drain, no range limit. Ineffective vs. Undead. Can also be used by Soul Saber once sparked.
Spark from: Spectral Sword + SW LV0[12] + Sword Attack 16, Stun Slash 15, Double Cut 14.

*Fission (9)
分子分解
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E 85
(SW)
16 x-x Attempt to Insta-kill the target. No range limit.
Spark from: Splasher + SW LV0[12] + Sword Attack 17, Double Cut 16, Cross Cut 15, Mince 14.

*Prominence (10)
プロミネンス斬
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 110
(STR SPD SW)
12 24
(STR?)
SW PY o Fire Attribute.
Spark from: Blazing Sword + SW LV0[12] + Sword Attack 20, Double Cut 19, Fillet 17.

*Windwolf Blade (5)
風狼剣
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E 110
(STR SPD SW)
12 18
(STR?)
SW AE x Wind Attribute. No range limit.
Spark from: Phantom Sword + SW LV0[4] + Sword Attack 10, Stun Slash 9, Double Cut 8, Fillet 7.
Can spark: *Dragonfang Blade LV24 31.

*Dragonfang Blade (15)
咬竜剣
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E 110
(STR SPD SW)
8 29
(STR?)
SW HY x Water Attribute. No range limit.
Spark from: Phantom Sword + SW LV0[24] + Sword Attack 31, *Windwolf Blade 25.

*Windgod Sword (0)
風神剣
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 10
(STR?)
SW AE o Available after casting the AE spell Fujin Blade. Wind Attribute.

*Cyclone (9)
カマイタチ
Target[Acc][Eva]PwrTypeCTSpecial / Spark
Row 100
(STR SPD SW)
16 15
(STR)
SW AE x Available after casting the AE spell Fujin Blade. Wind Attribute. No range limit.

*Lightning Slash (7)
稲妻斬り
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 105
(STR SPD SW)
12 19
(STR)
SW AE o Available after casting the AE spell Fujin Blade.
May induce Paralysis.

*Final Strike (1)
0B ファイナルストライク
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E 200
(STR SPD SW)
0 36
(STR)
SW PY x Goblin Sword only. Fire Attribute. Also hits surrounding enemies. Weapon breaks after Tech is used.

*Rosario Impale (30)
ロザリオインペール
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR x
(STR SPD SW)
0 46
(STR)
SW COS ? Butterfly Sword only. Light Attribute. Crit vs. Undead.
Spark from: Butterfly Sword + SW LV0[32] + Sword Attack 45, Cross Cut 44, Mach Blade 43, Prism Blade 42.



Romancing SaGa 2 Revenge of the Seven:  GreatswordTechs
GREATSWORD


Two-handed: shields cannot activate.

Greatsword Attack (0)
大剣攻撃
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 100
(STR SPD SW)
16 ?
(STR)
GS o Greatsword basic attack.
Can spark: all Techs except Dark Blade, see the corresponding GS Tech Sparking section for details.

Deflect (0)
ディフレクト
Target[Acc][Eva]PwrTypeCTSpecial / Spark
x 50
(SPD SW)
x xxx Attempt to evade a direct physical attacks.
Spark from: GS LV1[4] + Greatsword Attack 7.

Hard Slash (4)
巻き打ち
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 100
(STR SPD SW)
16 14
(STR)
GS o Spark from: GS LV1 + Greatsword Attack 3.
Can spark: Vertical Strike LV10[12] 16, Empty Blade LV11[16] 24, Life Blade LV20[32] 37, *Exorcism Blade LV16 20, *Jolting Slash LV12 14, *Pesticide Blade LV12 (17), *Killing Blade LV20 27, *Surging Slice LV24 30.

Blunt Strike (1)
みね打ち
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 85
(GS)
16x GS o Attempt to Paralyze target.
Spark from: GS LV1[4] + Greatsword Attack 10.
Can spark: Life Blade.

Smash (6)
強撃
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 75
(STR SPD SW)
16 19
(STR)
GS o Spark from: GS LV5[8] + Greatsword Attack 12.
Can spark: Vertical Strike LV10[12] 15, Swallow Reversal LV21[28] 34, *Jolting Slash LV12 12, *Killing Blade LV20 25, *Surging Slice LV24 25.

Vertical Strike (10)
切り落とし
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 100
(STR SPD SW)
16 22
(STR)
GS o May Stun.
Spark from: GS LV10[12] + Greatsword Attack 20, Hard Slash 16, Smash 15.
Can spark: Swallow Reversal LV21[28] 37, Waterfowl Blade LV14[20] 23, Flowing Slash LV16 22, *Surging Slice LV24 23.

Swallow Reversal (21)
ツバメ返し
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 100
(STR SPD SW)
16 30
(STR)
GS AE o Wind Attribute. Two strikes.
Spark from: GS LV21[28] + Greatsword Attack 40, Smash 34, Vertical Strike 37.
Can spark: Empty Blade LV11[16] 23, Scattered Petals LV25[32] 37, *Lunar Blade LV12 14, *Life Sprinkler LV36 46.

Waterfowl Blade (14)
水鳥剣
Target[Acc][Eva]PwrTypeCTSpecial / Spark
Row CR 95
(STR SPD SW)
16 17
(STR)
GS HY x Water Attribute. Attacks the front row. Cannot be countered.
Spark from: GS LV14[20] + Greatsword Attack 26, Vertical Strike 23, Flowing Slash 21.

Empty Blade (11)
無無剣
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 85
(STR SPD SW)
12 26
(STR)
GS UM o Dark Attribute. Cannot choose target (random).
Spark from: GS LV11[16] + Greatsword Attack 25, Hard Slash 24, Swallow Reversal 23.
Can spark: Dark Blade LV28 38.

Flowing Slash (16)
流し斬り
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 95
(STR SPD SW)
16 23
(STR)
GS o May reduce enemy's STR (by 5?).
Spark from: GS LV16 + Greatsword Attack 24, Vertical Strike 22.
Can spark: Waterfowl Blade LV14[20] 21, Still Stream LV19[24] 25, *Lunar Blade LV12 16.

Still Stream (19)
清流剣
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 110
(STR SPD SW)
8 26
(STR)
GS HY o Water Attribute.
Spark from: GS LV19[24] + Greatsword Attack 32, Flowing Slash 25.
Can spark: *Lunar Blade LV12 15.

Scattered Petals (25)
乱れ雪月花
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 100
(STR SPD SW)
11 42
(STR)
GS HY o Very powerful attack with Water attribute.
Spark from: GS LV25[32] + Greatsword Attack 41, Swallow Reversal 37.
Can spark: *Life Sprinkler LV36 44.

Dark Blade (28)
無明剣
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 110
(STR SPD SW)
0 44
(STR)
SW UM o One very powerful hit. Dark Attribute.
Spark from: GS LV28 + Empty Blade 38.
Can spark: *Life Sprinkler LV36 45.

Life Blade (20)
活人剣
Target[Acc][Eva]PwrTypeCTSpecial / Spark
All 130
(SL)
16 x
(Previous)
GS x Acts at the end of turn. Until then, evades all actions targeted on character (including allies' support). Forces all enemies to retreat (insta-death in effect). Does not work on Bosses or Undead. Cannot be countered.
Spark from: GS LV20[32] + Greatsword Attack 44, Blunt Strike 37.

*Moonfall Slash (3)
落月破斬
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E 105
(STR SPD SW)
0 14
(STR)
GS UM x Dark Attribute. No range limit. Can also be used by Exorciser, Drachenbrand, Katana & Legendary Plover once sparked.
Spark from: Crescent Sword + SW LV0[4] + Sword Attack 7, Stun Slash 6, Double Cut 5.

*Exorcism Blade (12)
退魔神剣
Target[Acc][Eva]PwrTypeCTSpecial / Spark
All 100%2 15
(MAG GS LOG)
GS o Crit attack on all Undead & Demon (ineffective vs. any other).
Spark from: Exorciser + GS LV0[16] + Greatsword Attack 22, Hard Slash 20.

*Jolting Slash (9)
雷殺斬
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 90
(STR SPD SW)
8 21
(MAG)
GS AE x Wind Attribute. Cannot be countered.
Spark from: Legendary Plover + GS LV0[12] + Greatsword Attack 16, Hard Slash 14, Smash 12.

*Dancing Sword (11)
ダンシングソード
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 100
(STR SPD SW)
0 24
(STR)
GS x Triple Sword only.

*Pesticide Blade (8)
殺虫剣
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 120
(STR SPD SW)
12 18
(STR)
GS o Crit vs. Insect.
Spark from: Vorpal Sword + GS LV0[12] + Greatsword Attack 19, Hard Slash 17.
Can spark:*Killing Blade LV20 21.

*Killing Blade (13)
殺人剣
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 100
(STR SPD SW)
12 21
(STR)
GS o Crit vs. Human. May Insta-kill Human.
Spark from: Vorpal Sword + GS LV0[20] + Greatsword Attack 29, Hard Slash 27, Smash 25, *Pesticide Blade 21.

*Holy Light (14)
聖光
Target[Acc][Eva]PwrTypeCTSpecial / Spark
All 100%x 20
(MAG SL BL GSw Club)
GS COS x Crit attack vs. all Undead (ineffective vs. any other). Cannot be countered.
Spark from: Dayblade + GS LV0[8] + Greatsword Attack 14.

*Lunar Blade (18)
月影
Target[Acc][Eva]PwrTypeCTSpecial / Spark
All 100
(STR SPD SW)
16 15
(STR)
GS UM x Dark Attribute hit-all attack. Cannot be countered.
Spark from: Moonlite + GS LV0[12] + Greatsword Attack 17, Swallow Reversal 14, Flowing Slash 16, Still Stream 15.

*Surging Slice (20)
一刀両断
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 80
(STR SPD SW)
16 32
(STR)
GS o May Insta-kill.
Spark from: Hauteclaire + GS LV0[24] + Greatsword Attack 35, Hard Slash 30, Smash 25, Vertical Strike 23.

*Life Sprinkler (34)
無月散水
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR -
(STR SPD SW)
0 51
(STR)
GS x Spark from: Crimson Dragon + GS LV0[36] + Greatsword Attack 47, Swallow Reversal 46, Dark Blade 45, Scattered Petals 44.



Romancing SaGa 2 Revenge of the Seven: Axe Techs
AXE


Axe Attack (0)
斧攻撃
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 80
(STR AX)
16 ?
(STR)
AX o Axe basic attack.
Can spark: all AX Techs, see the corresponding AX Tech Sparking section for full details.

Throw Axe (2)
トマホーク
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 100
(STR AX)
0 12
(STR)
AX x No range limit. Cannot be countered.
Spark from: AX LV1[4] + Axe Attack 6.
Can spark: Yo-yo LV10[12] 20, Sky Drive LV20[36] 38, *Boomerang LV16 5.

Axe Bomber (6)
アクスボンバー
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 80
(STR AX)
16 18
(STR)
AX PY o Fire-elemental.
Spark from: AX LV5[8] + Axe Attack 11.
Can spark: Cut Timber LV5[8] 13, Rolling Slash LV15[20] 24, Reverse Delta LV20[28] 33.

Yo-yo (5)
ヨーヨー
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 80
(STR AX)
16 16~28
(STR)
AX x Potency increases with AX LV. No range limit. Cannot be countered.
Spark from: AX LV10[12] + Axe Attack 45, Throw Axe 20.
Can spark: Sky Drive LV20[36] 37, *Boomerang LV16 4, *Four Seasons LV36 45.

Cut Timber (7)
大木断
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 80
(STR AX)
16 20
(STR)
AX o Crit vs. Plant.
Spark from: AX LV5[8] + Axe Attack 15, Axe Bomber 13.
Can spark: Treecleaver LV15[28] 38, Rolling Slash LV15[20] 20, Dimensional Break LV15[16] 15,*Destruction LV24 21.

Time Lapse (9)
一人時間差
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 100
(STR AX)
8 22
(STR)
AX o Spark from: AX LV10[12] + Axe Attack 19.
Can spark: Treecleaver LV15[28] 36, Reverse Delta LV20[28] 28, *Phantom Chivalry LV20 26.

Tree Cleaver (13)
マキ割りスペシャル
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 90
(STR AX)
16 29
(STR)
AX o One powerful hit. Crit vs. Plant
Spark from: LV15[28] + Axe Attack 40, Cut Timber 38, Time Lapse 36.
Can spark: *Destruction LV24 15.

Rolling Slash (18)
43 ブレードロール
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 80
(STR AX)
16 26
(STR)
AX o Also hits surrounding enemies (Pwr ?).
Spark from: AX LV15[20] + Axe Attack 27, Axe Bomber 24, Cut Timber 20.
Can spark: Dimensional Break LV15[16] 14.

Dimensional Break (17)
44 次元断
Target[Acc][Eva]PwrTypeCTSpecial / Spark
All50
(AX)
16x(Insta-death) x Attempt to Insta-kill all enemies. Cannot be countered.
Spark from: AX LV15[16] + Axe Attack 24, Cut Timber 15, Rolling Slash 14.
Can spark: *Dance of Death LV20 28.

Reverse Delta (20)
45 高速ナブラ
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 90
(STR AX)
05 x 3
(STR)
33
AX o Spark from: AX LV20[28] + Axe Attack 36, Axe Bomber 33, Time Lapse 28.
Can spark: *Four Seasons LV36 44.

Sky Drive (24)
スカイドライブ
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E 90
(STR AX)
0 39
(STR)
AX AE x One powerful, Wind-elemental hit. No range limit. Cannot be countered.
Spark from: LV20[36] + Axe Attack 46, Throw Axe 38, Yo-yo 37.
Can spark: *Four Seasons LV36 43.

*Feather Seal (5)
フェザーシール
Target[Acc][Eva]PwrTypeCTSpecial / Spark
Self xx x x x User gains Invisible status
Spark from: Lady Hawk + AX LV0[4] + Axe Attack 10.

*Boomerang (4)
電光ブーメラン
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E 90
(STR AX)
12 17
(STR)
AX AE x Wind-elemental. No range limit. Cannot be countered.
Spark from: Tourmaline Axe + AX LV0[16] + Axe Attack 25, Throw Axe 5, Yo-yo 4.

*Dance of Death (14)
死の舞い
Target[Acc][Eva]PwrTypeCTSpecial / Spark
All 80
(AX)
16 (AX) x x Attempt to Insta-kill all enemies. Cannot be countered.
Spark from: Vorpal Axe + AX LV0[20] + Axe Attack 30, Dimensional Break 28.

*Phantom Chivalry (28)
幻体戦士法
Target[Acc][Eva]PwrTypeCTSpecial / Spark
Self xx x STS x Creates an axe-wielding phantom image (instant exact copy) of the character
Spark from: Amethyst Axe + AX LV0[20] + Axe Attack 28, Time Lapse 26.

*Destruction (22)
デストラクション
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E 85
(STR AX)
16 33
(STR)
AX TE x Earth-elemental. Also hits surrounding enemies (Pwr 3?, AX dmg?). Powerful attack. Cannot be countered.
Spark from: Destroyer + AX LV0[24] + Axe Attack 31, Cut Timber 21, Treecleaver 15.

*Four Seasons (31)
富岳八景
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E
(STR AX)
48
(STR)
AX COS ? Light Attribute. Axe strongest attack.
Spark from: Dragonscale Axe + AX LV0[36] + Axe Attack 46, Yo-yo 45, Reverse Delta 44, Sky Drive 43.



Romancing SaGa 2 Revenge of the Seven: Club Mace Techs
CLUB / MACE / STAFF


Club Attack (0)
棍棒攻撃
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 120
(STR SPD CL)
16 ?
(STR)
CL o Club basic attack.
Can spark: all CL Techs except Grand Slam, Nutcracker: see the relevant CL Tech Sparking section for details.

Spin Thrust (3)
返し突き
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 80
(STR SPD CL)
8 14
(STR)
CL o Spark from: CL LV1 + Club Attack 5.
Can spark: Twinstrike LV10[12] 16, Ozone Beat LV15[24] 32.

Headblow (5)
脳天割り
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 100
(STR SPD CL)
16 16
(STR)
CL o May induce Sleep.
Spark from: CL LV5[4] + Club Attack 15.
Can spark: Twinstrike LV10[12] 15, Full Flat LV20 24, *Hunter's Fury [Silver Hammer] LV0[4] 6.

Twinstrike (8)
ダブルヒット
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 80
(STR SPD CL)
16 11
(STR)
CL o Spark from: CL LV10[12] + Club Attack 18, Spin Thrust 16, Headblow 15.
Can spark: Rocksplitter LV10[16] 18, Full Flat LV20 23, Nutcracker LV20[32] 39.

Bonecrusher (9)
骨砕き
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 100
(STR SPD CL)
16 18
(STR)
CL o Reduces target's STR (by 3?).
Spark from: CL LV10[16] + Club Attack 23, Headblow 16.
Can spark: Nutcracker LV20[32] 43.

Rocksplitter (10)
削岩撃
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 100
(STR SPD CL)
16 24
(STR)
CL TE o Earth Attribute.
Spark from: CL LV10[16] + Club Attack 25, Twinstrike 18.
Can spark: Fissure Strike LV10[8] 13, Nutcracker LV20[32] 38.

Fissure Strike (12)
地裂撃
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 100%x 18
(Previous STR)
CL TE GR x Earth Attribute. Also hits the enemies behind the target. Cannot be countered. Ground attack (ineffective vs. Floating enemies).
Spark from: CL LV10[8] + Club Attack 15, Rocksplitter 13.
Can spark: Grand Slam LV20 29, *Grand Buster [Comroonian Hammer] LV0[8] 14.

Grand Slam (18)
グランドスラム
Target[Acc][Eva]PwrTypeCTSpecial / Spark
All 100% 20
(STR)
CL TE GR x Earth-elemental. Hits all enemies. Activates at the end of the turn. Cannot be countered. Ground attack (ineffective vs. Floating enemies)
Spark from: CL LV15[20] + Fissure Strike 29.
Can spark: *Grand Buster [Comroonian Hammer] LV0[8] 13.

Ozone Beat (7)
オゾンビート
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 100
(STR SPD CL)
16 21
(STR)
CL AE o Wind-elemental.
Spark from: CL LV15[24] + Club Attack 34, Spin Thrust 32.
Can spark: *Aqua Luna [Marionette's Club] LV0[32] 41.

Full Flat (14)
フルフラット
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 100
(STR SPD CL)
16 26
(STR)
CL o May Insta-kill
Spark from: CL LV20 + Club Attack 26, Headblow 24, Twinstrike 23.
Can spark: *Aqua Luna [Marionette's Club] LV0[32] 42.

Nutcracker (21)
かめごうら割り
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 120
(STR SPD CL)
16 33
(STR)
CL o Powerful hit. Target's Phys DEF -50% (?)
Spark from: CL LV20[32] + Bonecrusher 43, Twinstrike 39, Rocksplitter 38.
Can spark: *Aqua Luna [Marionette's Club] LV0[32] 40.

*Hunter's Fury (4)
ウェアバスター
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 120
(STR SPD CL)
16 17
(STR)
CL o Crit vs. Beastman
Spark from: Silver Hammer + CL LV0[4] + Club Attack 8, Headblow 6.

*Halt! (6)
動くな
Target[Acc][Eva]PwrTypeCTSpecial / Spark
All 50
(BL)
16 x (Paralyze) x Attempt to Paralyze all enemies. Cannot be countered.
Spark from: Quarterstaff + CL LV0[4] + Club Attack 10.

*Enhance Spells (4)
スペルエンハンス
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1Px x x Raise MAG (by [LV/6]+2?)
Spark from: Sage Rod + CL LV0[8] + Club Attack 12.

*Blessing (7)
祝福
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1Pxx x x Raise STR & MAG (by [LV/6]+2?)
Spark from: Liberty Staff + CL LV0[8] + Club Attack 13.

*Grand Buster (15)
グランドバスター
Target[Acc][Eva]PwrTypeCTSpecial / Spark
All 100%x 17
(STR)
BL TE GR x Earth-elemental Ground attack, hits all enemies. Cannot be countered. Crit vs Earth Spirits, Rock. Ineffective vs. Floating enemies.
Spark from: Comroonian Hammer + CL LV0[8] + Club Attack 15, Fissure Strike 14, Grand Slam 13.

*Holy Light (14)
グランドバスター
Target[Acc][Eva]PwrTypeCTSpecial / Spark
All 100%x 20
(STR)
CL COS x Light-elemental attack against all Undead. Cannot be countered. Crit vs Undead. Ineffective against all other enemies.
Usable by Holy Buster after sparking with GS Dayblade.

*Staff Strike (1)
シャッタースタッフ(攻)
Target[Acc][Eva]PwrTypeCTSpecial / Spark
All 100
(STR SPD CL)
0 45
(STR)
CL PY x Quarterstaff only. Hits all enemies. Staff breaks after Tech is used.

*Shatter Staff (1)
シャッタースタッフ(回)
Target[Acc][Eva]PwrTypeCTSpecial / Spark
Party xx 300
(MAG)
x x Liberty Staff only. All allies recover some HP. Staff breaks after Tech is used.

*Aqua Luna (28)
ウォータームーン
Target[Acc][Eva]PwrTypeCTSpecial / Spark
All 42
(STR)
BL HY ? Water-elemental. Reduces target's MAG.
Spark from: Marionette's Club + CL LV0[32] + Club Attack 43, Full Flat 42, Ozone Beat 41, Nutcracker 40.



Romancing SaGa 2 Revenge of the Seven: Spear Techs
SPEAR

Two-handed: shields cannot activate.

Spear Attack (0)
槍攻撃
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 105
(STR SPD SP)
16 ?
(STR)
SP o Spear basic attack.
Can spark: all SP Techs, see the corresponding SP Tech Spark section for full details.

Double Stab (5)
二段突き
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 110
(STR SPD ST)
16 20
(STR)
SP o Spark from: SP LV1 + Spear Attack 5.
Can spark: Charge LV10[12] 16, Thunder Thrust LV10[16] 20, Triumvirate LV20[28] 38.

Sweep (2)
足払い
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 110
(SP)
16x (Stun) x Attempt to Stun one full row. Cannot be countered.
Spark from:SP LV1[4] + Spear Attack 8.

Windmill (4)
風車
Target[Acc][Eva]PwrTypeCTSpecial / Spark
Self40
(STR SP)
x 20
(STR)
SP x Evades attacks and counters. Cannot be countered.
Spark from: SP LV5[4] + Spear Attack 7.

Aim (7)
エイミング
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 120
(STR SPD SP)
0 27
(STR)
SP? x Acts at the end of the turn. Ignores DEF? Cannot be countered.
Spark from: SP LV5[4] + Spear Attack 10.
Can spark: Petrify Rush LV15[20] 20, Divine Lancer LV20[40] 36, *Psycho Shot [Divine Longinus] LV0[24] 30.

Skewer (10)
くし刺し
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E 100
(STR SPD SP)
16 17
(STR)
SP x Also hits the enemies behind the target (Pwr 3?, SP dmg). Cannot be Countered.
Spark from: SP LV10[8] + Spear Attack 15.
Can spark: Sharp Thrust LV10[12] 18, *Poseidon Shot [Trident] LV0[12] 12, *Thunder Volt [Blue Quartz Spear] LV0[16] 19.

Charge (6)
チャージ
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 100
(STR SPD SP)
16 20
(STR)
SP PY o Fire-elemental.
Spark from: SP LV10[12] + Spear Attack 18, Double Stab 16.
Can spark: Spiral Charge LV20[36] 39, *Swooping Dragon [Gae Bulg] LV0[36] 45.

Thunder Thrust (10)
稲妻突き
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 110
(STR SPD SP)
12 22
(STR)
SP AE o Wind-elemental.
Spark from: SP LV10[16] + Spear Attack 22, Double Stab 20.
Can spark: Sharp Thrust LV10[12] 17, *Thunder Volt [Blue Quartz Spear] LV0[16] 14, *Psycho Shot [Divine Longinus] LV0[24] 29.

Sharp Thrust (13)
一文字突き
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E 90
(STR SPD SP)
16 21
(STR)
SP x Also hits the enemies behind the target (Str 5?, SP dmg?). Cannot be countered.
Spark from: SPLV10[12] + Spear Attack 20, Skewer 18, Thunder Thrust 17.
Can spark: *Poseidon Shot [Trident] LV0[12] 10, *Thunder Volt [Blue Quartz Spear] LV0[16] 17.

Petrify Rush (15)
活殺化石衝
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 90
(STR SPD SP)
16 25
(STR)
SP TE o Earth-elemental. May Petrify target.
Spark from: SP LV15[20] + Spear Attack 27, Aim 20.
Can spark:

Spiral Charge (22)
スパイラルチャージ
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 100
(STR SPD SP)
12 32
(STR)
SP PY o Powerful Fire-elemental attack.
Spark from: SP LV20[36] + Spear Attack 48, Charge 39.
Can spark: Triumvirate LV20[28] 37, *Swooping Dragon [Gae Bulg] LV0[36] 38, *Heavenly Weaver [Nautilus Spear] LV0[36] 46.

Divine Lancer (20)
活殺獣神衝
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 100
(STR SPD SP)
16 29
(STR)
SP o Powerful attack. May reduce target's STR & SPD (by 5?).
Spark from: SP LV20[40] + Spear Attack 51, Aim 36.
Can spark: *Heavenly Weaver [Nautilus Spear] LV0[36] 45.

Triumvirate (24)
無双三段
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 100
(STR SPD SP)
12 39
(STR)
SP o Very powerful attack
Spark from: SP LV20[28] + Spear Attack 40, Double Stab 38, Spiral Charge 37.
Can spark: *Heavenly Weaver [Nautilus Spear] LV0[36] 47.

*Poseidon Shot (9)
ポセイドンシュート
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E 100
(STR SPD ST)
16 22
(STR)
SP HY x Water-elemental. Crit vs Aquatic/Fish. No range limit. Cannot be countered.
Spark from: Trident + SP LV0[12] + Spear Attack 17, Skewer 12, Sharp Thrust 10.

*Thunder Volt (16)
サンダーボルト
Target[Acc][Eva]PwrTypeCTSpecial / Spark
All 100%x 17
(SpellPwr?)
SP AE x Wind-elemental. SpellPwr-dependent dmg? Hits all enemies with Bolt damage. Cannot be countered.
Spark from: Blue Quartz Spear + SP LV0[16] + Spear Attack 24, Skewer 19, Thunder Thrust 14, Sharp Thrust 17.

*Swooping Dragon (25)
下り飛竜
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E 120
(STR SPD SP)
12 43
(STR)
SP x Very powerful attack. No range limit. Cannot be countered.
Spark from: Gae Bulg + SP LV0[36] + Spear Attack 48, Charge 45, Spiral Charge 38.

*Psycho Shot (14)
サイコバインド
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E 160
(STR SPD SP)
12 22
(MAG?)
SP COS x MAG-dependent? Light-elemental. Also hits surrounding enemies (Pwr 4?, STS dmg?). May Paralyze. No range limit. Cannot be countered.
Spark from: Divine Longinus + SP LV0[24] + Spear Attack 32, Aim 30, Thunder Thrust 29.

*Heavenly Weaver (32)
天衣無縫
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E
(STR SPD SP)
50
SP
SP COS ? Light-elemental. Strongest Spear Tech.
Spark from: Nautilus Spear + SP LV0[36] + Spear Attack 48, Spiral Charge 46, Divine Lancer 45, Triumvirate 47.



Romancing SaGa 2 Revenge of the Seven: Shortsword Techs
SHORTSWORD


Shortsword Attack (0)
小剣攻撃
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 125
(DEX SS)
0
(DEX)
SS o Shortsword basic attack
Can spark: all SS Techs, see the corresponding SS Tech Sparking section for full details.

Feint (1)
フェイント
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 130
(ST)
8 x STS o Attempt to Stun target
Spark from: SS LV1 + Shortsword Attack 4.
Can spark: Glamor Blade LV15[16] 24.

Shock Rush (3)
感電衝
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 120
(DEX SS)
0 12
(DEX)
SS AE o Wind-elemental. May Paralyze
Spark from: SS LV5[4] + Shortsword Attack 7.
Can spark: Plasma Thrust LV10[12] 15, Glamor Blade LV15[16] 23, *Mad Biter [Lob Omen] LV0[8] 13.

Matador (5)
マタドール
Target[Acc][Eva]PwrTypeCTSpecial / Spark
Self 35
(DEX SS)
x 24
(STR)
SS x Evades attack and counters, (inflicts STR-dependent dmg?). Cannot be countered.
Spark from: SS LV5[8] + Shortsword Attack 11.

Sidewinder (5)
サイドワインダー
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 120
(DEX SS)
0 17
(DEX)
SS o Insta-kills Amphibian (Frog) enemies
Spark from: SS LV10[8] + Shortsword Attack 14.
Can spark: Snake Shot LV15[20] 20, Screwdriver LV20[28] 27, *Mad Biter [Lob Omen] LV0[8] 5.

Plasma Thrust (10)
プラズマスラスト
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 120
(DEX SS)
0 15
(DEX)
SS AE x Wind-elemental. Also hits the other enemies on the same row (Pwr 5?, SS AE dmg?). No range limit. Cannot be countered.
Spark from: SS LV10[12] + Shortsword Attack 19, Shock Rush 15, Mega Thrust 13.

Snake Shot (12)
スネークショット
Target[Acc][Eva]PwrTypeCTSpecial / Spark
Row 120
(DEX SS)
0 17
(DEX)
SS x Attacks one row. No range limit. Cannot be countered. Insta-kills Amphibian (Frog) enemies.
Spark from: SS LV15[20] + Shortsword Attack 27, Sidewinder 20.

Marionette (14)
マリオネット
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR? All? 75
(MAG)
16x x x Redirects all actions towards the target. Cannot be countered.
Spark from: SS LV15[16] + Shortsword Attack 25.
Can spark: *Fire Dragon Flood [Red Quartz Rod] LV0[28] 34.

Glamor Blade (15)
幻惑剣
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 100
(DEX SS)
0 27
(DEX)
SS o May Stun.
Spark from: SS LV15[16] + Shortsword Attack 25, Feint 24, Shock Rush 23.
Can spark: Mega Thrust LV15[20] 28, Eulogy LV20[28] 38, *Floral Extravaganza [Star of Ilorina] LV0[28] 21, *Temptation [Temptation Blade] LV0[32] 43.

Mega Thrust (22)
乱れ突き
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 120
(DEX SS)
0 32
(DEX)
SS o Spark from: SS LV15[20] + Shortsword Attack 30, Glamor Blade 28.
Can spark: Plasma Thrust LV10[12] 13, Eulogy LV20[28] 37, *Floral Extravaganza [Star of Ilorina] LV0[28] 17.

Screwdriver (19)
スクリュードライバ
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 120
(DEX SS)
0 28
(DEX)
SS o Spark from: SS LV20[28] + Shortsword Attack 38, Sidewinder 27.
Can spark: *Temptation [Temptation Blade] LV0[32] 42.

Eulogy (23)
ファイナルレター
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 100
(DEX SS)
0 38
(DEX)
SS PY o Fire-elemental. May Insta-kill.
Spark from: SS LV20[28] + Shortsword Attack 40, Glamor Blade 38, Mega Thrust 37.
Can spark: *Temptation [Temptation Blade] LV0[32] 41.

*Mad Biter (4)
マッドバイター
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 140
(DEX SS)
0 15
(DEX)
SS UM o Dark-elemental. May Silence (Madden) target.
Spark from: Lob Omen + SS LV0[8] + Shortsword Attack 15, Shock Rush 13, Sidewinder 5.

*Suction (7)
サクション
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E 80
(LOG SPD SW)
16 10
(STR?)
SS? UM x Soul Saber only. Dark Attribute HP Drain, no range limit. Ineffective vs. Undead.
(Spark from: Spectral Sword first?)

*Fire Dragon Flood (99)
火龍出水
Target[Acc][Eva]PwrTypeCTSpecial / Spark
Party x0 50
(MAG?)
x x HP Restoration + Silence (Madden) Party.
Spark from: Red Quartz Rod + SS LV0[28] + Shortsword Attack 36, Marionette 34.

*Floral Extravaganza (16)
百花繚乱
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 100
(DEX SW)
0 29
(DEX)
SS x May Insta-Kill. Cannot be countered.
Spark from: Star of Ilorina + SS LV0[16] + Shortsword Attack 23, Glamor Blade 21, Mega Thrust 17.

*Final Strike (1)
ファイナルストライク
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E 200
(STR SPD SW)
0 12 x 1
(STR)
SS HE x Lob Omen only. Fire Attribute. Also hits surrounding enemies. Cannot be countered. Weapon breaks after Tech is used.

*Temptation (33)
テンプテーション
Target[Acc][Eva]PwrTypeCTSpecial / Spark
All 100
(LOG)
1 25 SS
(Charm)
x May also Charm all enemies.
Spark from: Temptation Blade + SS LV0[32] + Shortsword Attack 44, Glamor Blade 43, Screwdriver 42, Eulogy 41.



Romancing SaGa 2 Revenge of the Seven: Bow Techs
BOW

All Bow techs have no range limit and cannot be countered.
Two-handed: shields cannot activate.

Bow Attack (0)
弓攻撃
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E 95
(DEX BOW)
12
(DEX)
BOW xBow basic attack.
Can spark: all BOW Techs except *Starlight Arrows, see the relevant BOW Tech Sparking section for details.

Id Break (3)
イド・ブレイク
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E 85
(DEX BOW)
12 14
(DEX)
BOW x May inflict Confusion LV1 (and reduce MAG & LOG by 3?).
Spark from: BOW LV1 + Bow Attack 4.
Can spark: *Heart Seeker [Fail-Not] LV0[12] 14.

Rapid Volley (5)
でたらめ矢
Target[Acc][Eva]PwrTypeCTSpecial / Spark
All 90
(DEX BOW)
16 12
(DEX)
BOW x Targets all enemies, random dmg (wide min/max bracket).
Spark from: BOW LV1[4] + Bow Attack 6.
Can spark: Rain of Arrows LV10[20] 16, Barrage Shot LV20[28] 25, *Execution Arrows [Grim Reaper] LV0[8] 12.

Stunner (2)
影ぬい
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E 80
(DEX BOW)
16x (Paralyze) x Attempt to Paralyze target.
Spark from: BOW LV5[4] + Bow Attack 10.

Twin Arrows (5)
二本射ち
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E 90
(DEX BOW)
16 20
(DEX)
BOW x Spark from: BOW LV5[8] + Bow Attack 12.
Can spark: Beast Slayer LV5[12] 14, Instant Shot LV10[16] 19, Shadow Shot LV15[24] 20.

Beast Slayer (8)
ビーストスレイヤー
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E 150
(DEX BOW)
4 22
(DEX)
BOW x Crit vs. Beast
Spark from: BOW LV5[12] + Bow Attack 16, Twin Arrows 14.
Can spark: Fallen Phoenix LV16 22, *Heart Seeker [Fail-Not] LV0[12] 9.

Falling Phoenix (12)
落鳳破
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E 100
(DEX BOW)
12 25
(DEX)
BOW AE x Wind Attribute. Crit vs. Floating enemies
Spark from: BOW LV10[16] + Bow Attack 22, Beast Slayer 22.

Instant Shot (10)
瞬速の矢
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E 120
(DEX BOW)
0 23
(DEX)
BOW AE x Wind Attribute. First action next turn.
Spark from: BOW LV10[16] + Bow Attack 21, Twin Arrows 19.
Can spark: Izuna LV20[36] 36.

Rain of Arrows (14)
アローレイン
Target[Acc][Eva]PwrTypeCTSpecial / Spark
All 80
(DEX BOW)
16 16
(DEX)
BOW x Targets all enemies.
Spark from: BOW LV10[20] + Bow Attack 26, Rapid Volley 16.
Can spark: Barrage Shot LV20[28] 24, *Execution Arrows [Grim Reaper] LV0[8] 10, *Starlight Arrows [Starlight Bow] LV0[28] 37.

Shadow Shot (16)
影矢
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E 85
(DEX BOW)
8 27
(DEX)
BOW UM x Dark Attribute. May Insta-kill.
Spark from: BOW LV15[24] + Bow Attack 33, Twin Arrows 20.
Can spark: *Lifesteal [Soulreaper Bow] LV0[32] 42.

Barrage Shot (26)
バラージシュート
Target[Acc][Eva]PwrTypeCTSpecial / Spark
All 100
(DEX BOW)
8 24
(DEX)
BOW x Powerful hit-all attack.
Spark from: BOW LV20[28] + Bow Attack 40, Rapid Volley 25, Rain of Arrows 24.

Izuna (20)
イヅナ
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E 140
(DEX BOW)
12 30
(DEX)
BOW x Also hits enemies behind target (Str 5?, BOW dmg).
Spark from: BOW LV20[36] + Bow Attack 46, Instant Shot 36.
Can spark: *Lifesteal [Soulreaper Bow] LV0[32] 41.

*Heart Seeker (4)
ハートシーカー
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E 85
(SH)
16x (Charm) x Attempts to Charm target.
Spark from: Fail-Not + BOW LV0[12] + Bow Attack 19, Id Break 14, Beast Slayer 9.

*Execution Arrows (15)
皆死ね矢
Target[Acc][Eva]PwrTypeCTSpecial / Spark
All 75
(SH)
16 x
(ST)
(Insta-death) x Attempt to Insta-kill all enemies.
Spark from: Grim Reaper + BOW LV0[8] + Bow Attack 13, Rapid Volley 12, Rain of Arrows 10.

*Starlight Arrows (30)
スターライトアロー
Target[Acc][Eva]PwrTypeCTSpecial / Spark
All 85
(DEX BOW)
12 30
(DEX)
BOW COS x Light Attribute. Activates at the end of turn.
Spark from: Starlight Bow + BOW LV0[28] + Rain of Arrows 37.

*Lifesteal (29)
ライフスティール
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E 100
(LOG)
1 29
(BOW?)
BOW UM x Dark Attribute LP Drain (= Insta-death for enemies). Does not work on Undead.
Spark from: Soulreaper Bow + BOW LV0[32] + Bow Attack 43, Shadow Shot 42, Izuna 41.



Romancing SaGa 2 Revenge of the Seven: Martial Art Techs
MARTIAL ARTS

Two-handed: shields cannot activate.

Punch (0)
パンチ
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 130
(MA)
16
(STR SPD)
MA o Martial Arts basic attack.
Can spark: all MA Techs except Jolt Counter, Sobat, Crescent Kick, Quadrastrike, Berserk, Guanyin. See the corresponding MA Tech Spark section for details.

Way of Focus (5)
集気法
Target[Acc][Eva]PwrTypeCTSpecial / Spark
Self -- 200
(MAG MA)
MA? x HP recovery to self.
Spark from: MA LV1 + Punch 3.
Can spark: Berserk LV15[8] 15.

Daze (1)
ネコだまし
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 150
(MA)
12x (Stun) x Attempt to Stun target. Cannot be countered.
Spark from: MA LV1 + Punch 5.
Can spark:

Kick (0)
キック
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 120
(MA)
16 10
(STR SPD)
MA o Spark from: MA LV1[4] + Punch 6.
Can spark: Sobat LV5[8] 12, Crescent Kick LV15[20] 28, Quadrastrike LV15[20] 30.

Sobat (3)
ソバット
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 130
(MA)
16 16
(STR SPD)
MA o Spark from: MA LV5[8] + Kick 12.
Can spark: Crescent Kick LV15[20] 21.

Counter (3)
カウンター
Target[Acc][Eva]PwrTypeCTSpecial / Spark
x40
(SPD MA)
x 22
(STR SPD)
MA x Evades and counters. Cannot be countered.
Spark from: MA LV5[4] + Punch 8.
Can spark: Jolt Counter LV15[12] 19.

Ki Blast (5)
気弾
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E 130
(MA)
16 19
(STR SPD)
MA COS x Kamehameha. Light Attribute. No range limit. Cannot be countered.
Spark from: MA LV5[8] + Punch 13.
Can spark: Paralyze LV10[16] 13, Evil Crush LV20[32] 35.

Corkscrew (7)
コークスクリュー
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 130
(MA)
16 21
(STR SPD)
MA o Spark from: MA LV10[12] + Punch 20.
Can spark: Dual Gunner LV10[20] 24.

Paralyze (3)
不動金しばり
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E 150
(MA)
4x (Paralyze) x Attempt to Paralyze target. No range limit. Cannot be countered.
Spark from: MA LV10[16] + Punch 24, Ki Blast 13.

Dual Gunner (12)
マシンガンジャブ
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 145
(MA)
16 25
(STR SPD)
MA PY o Fire Attribute.
Spark from: MA LV10[20] + Punch 26, Corkscrew 24.
Can spark: Guanyin LV20[32] 43.

Crescent Kick (10)
カポエラキック
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E 120
(MA)
8 23
(STR SPD)
MA x May Paralyze. No range limit. Cannot be countered.
Spark from: MA LV15[20] + Kick 28, Sobat 21.
Can spark: Quadrastrike LV15[20] 28.

Jolt Counter (6)
ジョルトカウンター
Target[Acc][Eva]PwrTypeCTSpecial / Spark
Self30
(MA SPD)
x 27
(STR SPD)
MA x Evades and counters. Cannot be countered.
Spark from: MA LV15[12] + Counter 19.

Quadrastrike (19)
クワドラブル
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 125
(MA)
12 32
(STR SPD)
MA o Spark from: MA LV15[20] + Kick 30, Crescent Kick 28.

Berserk (9)
ベルセルク
Target[Acc][Eva]PwrTypeCTSpecial / Spark
Self x 250
(MAG?)
x x HP recovery, Silence (Madness), STR SPD STA up (by 11?).
Spark from: MA LV15[8] + Way of Focus 15.

Evil Crush (15)
活殺破邪法
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E 140
(MA)
12 28
(STR SPD)
MA COS x Light Attribute. Crit vs. Undead. Cannot be countered.
Spark from: MA LV20[32] + Punch 45, Ki Blast 35.

Guanyin (27)
千手観音
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 160
(MA)
12 45
(STR SPD)
MA x? Cannot be countered?
Spark from: MA LV20[32] + Dual Gunner 43.

*Heel Stomp (15)
ふみつけ
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 100%x 29
(NowHP STA)
MA x Heeled Sandal only. The higher the character's HP, the better.

Heat Hand (0)
サラマンダークロー
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 130
(MA)
16 10
(STR SPD)
MA PY o PY+TE Fusion Spell Heat Hand. Fire Attribute.

Salamander Claw (3)
サラマンダークロー
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 130
(MA)
16 16
(STR SPD)
MA PY o PY+TE Fusion Spell Heat Hand. Fire Attribute. May Stun.

Red Drake Wave (12)
赤竜波
Target[Acc][Eva]PwrTypeCTSpecial / Spark
All 130
(MA)
16 19
(STR SPD)
MA PY x PY+TE Fusion Spell Heat Hand. Fire-elemental damage to all. Cannot be countered.

Claw (0)
爪攻撃
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR 100
(SW)
12 12
(STR SPD MA SW?)
SW? MA UM o UM spell Claw Extend. Claw basic attack. Dark Attribute.

*Hell Claw (11)
地獄爪殺法
Target[Acc][Eva]PwrTypeCTSpecial / Spark
Row 110
(SW)
16 18
(STR SPD MA SW?)
SW? MA UM x? UM spell Claw Extend. Row attack. May Poison. No range limit. Cannot be countered?

*Beastking Avalanche (0)
百獣の小手
Target[Acc][Eva]PwrTypeCTSpecial / Spark
1E CR
(MA?)
15
(STR SPD MA?)
MA TE o Beastking Avalanche (gauntlet) only. Earth Attribute.
Can spark: *Headbutt LV0[32] 44.

*Headbutt (36)
ぶちかまし
Target[Acc][Eva]PwrTypeCTSpecial / Spark
All
(MA?)
33
(STR SPD MA?)
MA TE ? Earth-elemental attack to all enemies.
Spark from: Beastking Avalanche + MA LV0[32] + *Beastking Avalanche 44.



Romancing SaGa 2 Revenge of the Seven: Evade Evasion Techs

EVASION TECHS


In battle, your characters can also learn to Evade specific Techs when they are attacked.


[RS2 DATA:]
Only the Techs that have an Evade Rank value (which is the equivalent of the regular Techs' Spark Rank) can be Evaded.

If an Enemy's Tech can be Evaded (= has an Evade Rank) and if the enemy's TechLV is high enough, there is a probability that your character might learn to Evade the enemy's attack. The Evade Skill spark probability is determined by the same table as regular techs (see the Tech Sparking Probability section). Which means that Evades are more easily learnt when the enemy TechLV is the same as (20% chance) or higher than (7~9%) the Evade Spark Rank of the Evade Skill. An Evade Tech with an ER superior by more than 5 to an enemy TechLV is impossible to learn from that enemy.

Just like regular Techs, once you have sparked them in battle, they will become available in Avalon Training Hall after a Time Jump or after you defeat a Hero.

Just like regular Techs, Evade Skills must be equipped to be usable in battle and they take one of the 4 specially dedicated slots.
You can either learn them at the Training Hall (the 3 training instructors in Avalon Castle 1F) or spark them in battle.

But unlike regular Techs, they activate automatically when the equipped character is attacked by the corresponding Tech(s), and they do not cost any SP when activated.


Notes [RS2]:
- Evasion Techs prevent the activation of Counters (Evade techs activate first).
- Attacks with collateral damage, i.e. techs that allow only one target but which will incidentally hit characters behind or around the target, like Skewer or Final Strike: the collateral damage cannot be evaded with the corresponding Evade tech, but if the targeted character evades the attack, there is no collateral damage whatsoever.
- When a party member is Charmed, Confused (LV3) or Marionette-ed and attacks their companions, their attacks can also be used to spark Evade Skills. You can possibly create and control such situations on purpose, vs. by Medusa, Lilith, Robin, Bokhohn, for example. The Enemy 'TechLV' taken into account then is the average of your now-enemy character's Weapon LVs, i.e. =[SlashLV + StabLV + BluntLV + ShotLV + BareHandLV]/5. This incidentally means that if you max out all these stats you are then able learn the Evade Skills with a Spark Rank of 50 (otherwise impossible). For real completionists, this is also the only way to get (almost) all of the sparkable Evade Skills (good luck!).
- Remaster Only: The Evade Skill for Full Flat can be sparked against the first form of Dread Queen (Maze of Memory), and that for *Final Strike against Goblin Boss and Ancient Goblin 2.
- Evade tech sparking is impossible if the character is immune to the attack (e.g. Temptation while Mind immunity).
- Your characters can learn Evade skills even if the attack Misses, or if they are invisible. Making your whole party invisible is actually the best way to learn the corresponding Evades to Hit-All techs (no specific target). See the Invisible section for details.
- Evade sparking is also possible with Sword Barrier active.


In the table below, the complete list of the Evade Skills and the enemies who use them.
ER = Evade Rank.
(E) after the name = Enemy Tech only.
After each enemy name, between brackets, their TechLV.
Deflect has an Evade Skill, but it is obviously impossible to learn it.


TechERUsed by
SWORD
*Final Strike
ファイナルストライク
25King (8), (Goblin Boss & Ancient Goblin 2)
*Staff Strike
シャッタースタッフ(攻)
25Queen (14)
Stun Slash
なぎ払い
5Skeleton (14), Dreadknight (33), Dullahan (23), Hobgoblin (7), Champion (25), Amnesia (8), Valkyrie (14), Noel 2A (29), King (8), Kzinssie 1 (6/8), Noel 2 (Angry, 32)
Double Cut
二段斬り
10Skeleton (14), Skull Demon (20), Dreadknight (33), Dullahan (23), Hobgoblin (7), Champion (25), Termite Soldier (23), Mantid (30), Kaiser Ant (41), Amnesia (8), Valkyrie (14), Draft Red (19), Shade (7), Killer Machine (17), Lizardman (16), Lizardlord (40), Toadmaster (27), Noel 2A (29), King (8), Kzinssie 1 (6/8), Noel 2 (Angry, 32)
Fillet
短冊斬り
16Skeleton (14), Skull Demon (20), Hobgoblin (7), Termite Soldier (23), Kaiser Ant (41), Amnesia (8), Draft Red (19), Shade (7), Killer Machine (17), Lizardman (16), Lizardlord (40), Toadmaster (27), Noel 2A (29), King
Mince
みじん斬り
20Sephira (39), Killer Machine (17), [Noel 2A (29)]
Slice
線斬り
18-
Airwave
空圧波
20Skull Lord (39), Sephira (39), Killer Machine (17), Black Legion (38), [Noel 2A (29)]
Cross Cut
十文字斬り
22Sephira (39), Killer Machine (17), [Noel 2A (29)]
Whirlwind
つむじ風
35Skull Demon (20), Termite Soldier (23), Kaiser Ant (41), Draft Red (19), Shade (7), Lizardman (16), Lizardlord (40), Toadmaster (27), Seven Heroes (Noel, 36)
Mach Blade
音速剣
50Skeleton (14), Skull Demon (20), Skull Lord (39), Dullahan (23), Hobgoblin (7), Champion (25), Termite Soldier (23), Kaiser Ant (41), Amnesia (8), Valkyrie (14), Draft Red (19), Black Legion (38), Shade (7), Killer Machine (17), Lizardman (16), Lizardlord (40), Toadmaster (27), Noel 2A (29), Noel 2B (29), Noel 2 (Angry, 32), Seven Heroes (Noel, 36)
Prism Blade
光速剣
45-
Vacuum Slash
真空斬り
35Skull Demon (20), Termite Soldier (23), Kaiser Ant (41), Draft Red (19), Shade (7), Killer Machine (17), Lizardman (16), Lizardlord (40), Toadmaster (27),
Mirage Blade
残像剣
50-
Still Blade
不動剣
14-
GREATSWORD
Blunt Strike
みね打ち
10Skull Lord (39), Dullahan (23), Champion (25), Valkyrie (14), Black Legion (38), Giant (25), Noel 2 (Angry, 32)
Hard Slash
巻き打ち
15Skull Lord (39), Dullahan (23), Champion (25), Valkyrie (14), Black Legion (38), Noel 2 (Angry, 32)
Smash
強撃
15Black Legion (38), Giant (25)
Deflect
ディフレクト
25-
Vertical Strike
切り落とし
20-
Swallow Reversal
ツバメ返し
30-
Waterfowl Blade
水鳥剣
25Black Legion (38), Giant (25), Bokhohn 2 (26), Noel 2B (29), Noel 2 (Angry, 32), Seven Heroes (Noel, 36)
Empty Blade
無無剣
30Skull Lord (39), Black Legion (38)
Dark Blade
無明剣
40-
Flowing Slash
流し斬り
40Dullahan (23), Champion (25), Valkyrie (14), Giant (25), Noel 2B (29), Noel 2 (Angry, 32), Seven Heroes (Noel, 36)
Scattered Petals
乱れ雪月花
40-
Still Stream
清流剣
25Skull Lord (39), Black Legion (38), Sekishusai (16)
AXE
Axe Bomber
アクスボンバー
10Triton (34), Galient Blue (11), Minotaur (18)
Throw Axe
トマホーク
15Triton (34), Galient Blue (11), Minotaur (18)
Time Lapse
一人時間差
20-
Yo-yo
ヨーヨー
15-
Cut Timber
大木断
15Triton (34), Galient Blue (11), Minotaur (18)
Rolling Slash
ブレードロール
20Triton (34), Galient Blue (11), Minotaur (18)
Dimensional Break
次元断
15-
Reverse Delta
高速ナブラ
25-
Tree Cleaver
マキ割りスペシャル
30-
Sky Drive
スカイドライブ
35-
CLUB
Spin Thrust
返し突き
10Goblin (6), Magician (20), Novice (4), Senior (8), Master (20), Doctor (32), Adept (5), Vicar (14)
Headblow
脳天割り
12Goblin (6), Nightmare (35), Adept (5), Vicar (14), Ogre (14), Battle Ogre (21), Spriggan (19)
Bonecrusher
骨砕き
15Nightmare (35), Ogre (14), Battle Ogre (21), Sand Drake (12), Crawler (14), Croydon (24), Chesterton (38), Bane Serpent (41), Mud Mane (15), Azoth (33), Spriggan (19), Bokhohn 1 (21), Queen (14), Seven Heroes (Bokhohn, 36)
Rocksplitter
削岩撃
15Goblin (6), Adept (5), Vicar (14), Queen (14)
Twinstrike
ダブルヒット
30Rotten Beast (8), Dreadknight (33), Hell Beast (41), Goblin (6), Sphinx (30), Wamp (15), Mustang (7), Garm (34), Chymera (26), Crab Rider (36), Adept (5), Vicar (14), Vritra (41), Pyrohydra (31), Spriggan (19), Bokhohn 1 (21), Seven Heroes (Bokhohn, 36), Seven Heroes (Dantarg, 36)
Fissure Strike
地裂撃
25Chariot (36), Goblin (6), Nightmare (35), Ogre (14), Battle Ogre (21), Crawler (14), Sand Drake (12), Duneworm (18), Sandbiter (24), Croydon (24), Chesterton (38), Bane Serpent (41), Mud Mane (15), Azoth (33), Adept (5), Vicar (14), Spriggan (19), Dantarg 1 (20), 2 (23), 3 (25), 4 (31)
Grand Slam
グランドスラム
35Nightmare (35), Ogre (14), Battle Ogre (21), [Spriggan (19)], Dantarg 3 (25) & 4 (31)
Ozone Beat
オゾンビート
20Magician (20), Novice (4), Senior (8), Master (20), Doctor (32)
Full Flat
フルフラット
30Bokhohn 1 (21), Seven Heroes (Bokhohn, 36), [Re: Dread Queen]
Nutcracker
かめごうら割り
45-
SPEAR
Sweep
足払い
6Beast King (28), Werewolf (9), Nighthawk (40), Termite Soldier (23), Termite Battler (37), Werefrog (7), Nixie (32), Noel 1 (Angry, 26)
Double Stab
二段突き
10Spike Head (18), Vulture (5), Stormer (18), Simurgh (7), Nuckelavee (41), Winged Mare (26), Horned One (19), Buffalo (5), Gorgon (29), Triceratops (20), Albion (43), Nixie (32), Lizardlady (16), Hornlizard (25), Ramlizard (36), Subier 2 (21),
Thunder Thrust
稲妻突き
15Nixie (32), Lizardlady (16), Subier 2 (21)
Skewer
くし刺し
10Spike Head (18), Chariot (36), Stormer (18), Horned One (19), Nuckelavee (41), Winged Mare (26), Gorgon (29), Buffalo (5), Triceratops (20), Termite Soldier (23), Nixie (32), Albion (43), Werefrog (7), Hornlizard (25), Ramlizard (36), Narwhal (21), Dantarg 2 (23), 3 (25) & 4 (31), Seven Heroes (Dantarg, 36)
Charge
チャージ
20Spike Head (18), Cockatrice (30), Stormer (18), Horned One (19), Nuckelavee (41), Winged Mare (26), Buffalo (5), Gorgon (29), Triceratops (20), Nue (40), Medusa (39), Albion (43), Nixie (32), Psychomane (17), Basilisk (29), Lizardlady (16), Hornlizard (25), Ramlizard (36), Dantarg 4 (31), Subier 2 (21), Seven Heroes (Dantarg, 36)
Aim
エイミング
20Vulture (5), Simurgh (7), Werefrog (7), Termite Soldier (23), Nixie (32)
Sharp Thrust
一文字突き
20Werefrog (7), Termite Soldier (23), Nixie (32), Narwhal (21), Seven Heroes (Dantarg, 36)
Petrify Rush
活殺化石衝
30Werefrog (7), Termite Soldier (23), Nixie (32), Narwhal (21)
Spiral Charge
スパイラルチャージ
20-
Divine Lancer
活殺獣神衝
20Dantarg 4 (31)
Triumvirate
無双三段
30-
SHORT SWORD
Feint
フェイント
10Robin (39), Miser (3), Linx (9), Seven Heroes (Bokhohn, 36)
Shock Rush
感電衝
11-
Sidewinder
サイドワインダー
12-
Marionette
マリオネット
50Robin (39), Bokhohn 1 (21) & 2 (26), Seven Heroes (Bokhohn, 36)
Snake Shot
スネークショット
15Robin (39)
Mega Thrust
乱れ突き
40Spike Head (18), Vulture (5), Stormer (18), Simurgh (7), Horned One (19), Buffalo (5), Nuckelavee (41), Winged Mare (26), Gorgon (29), Triceratops (20), Albion (43), Hornlizard (25), Ramlizard (36),
Plasma Thrust
プラズマスラスト
45Robin (39), Dantarg 4 (31)
Screwdriver
スクリュードライバ
25-
Glamor Blade
幻惑剣
25-
Eulogy
ファイナルレター
23-
Temptation (E)
テンプテーション
15Rocbouquet 1 (23) & 2 (28), Seven Heroes (Rocbouquet, 36)
BOW
Instant Shot
瞬速の矢
30-
Rapid Volley
でたらめ矢
10Dobby (13), Weiss Goblin (27), Robin (39)
Stunner
影ぬい
10Hobgoblin (7), Dobby (13), Weiss Goblin (27)
Beast Slayer
ビーストスレイヤー
10-
Rain of Arrows
アローレイン
20Dobby (13), Weiss Goblin (27), Robin (39)
Twin Arrows
二本射ち
15Dobby (13), Weiss Goblin (27), Robin (39)
Id Break
イド・ブレイク
13Hobgoblin (7), Watchman (8), Vulture (5), Simurgh (7)
Shadow Shot
影矢
35Dobby (13), Weiss Goblin (27), Robin (39)
Barrage Shot
バラージシュート
25-
Falling Phoenix
落鳳破
20Dobby (13), Weiss Goblin (27), Robin (39)
Izuna
イヅナ
35-
MARTIAL
Sobat
ソバット
17Elder (19), Great One (24), Silver Beat (29), Noel 1 (26), Master Dragon (5)
Daze
ネコだまし
20Helter Skelter (24), Nixer (14), Peg Powler (32), Silver Beat (29),
Ki Blast
気弾
25Helter Skelter (24), Nixer (14), Peg Powler (32), Silver Beat (29), Mystic (42), Nighthawk (40), Dantarg 3 (25), Seven Heroes (Dantarg, 36)
Corkscrew
コークスクリュー
15Helter Skelter (24), Nixer (14), Peg Powler (32), Silver Beat (29), Mystic (42), Nighthawk (40)
Paralyze
不動金しばり
20Helter Skelter (24), Nixer (14), Peg Powler (32), Silver Beat (29), Mystic (42), Nighthawk (40), [Noel 1A (26)]
Crescent Kick
カポエラキック
20Elder (19), Great One (24), Silver Beat (29), Noel 1 (B & Angry, 26)
Dual Gunner
マシンガンジャブ
30Helter Skelter (24), Nixer (14), Peg Powler (32), Silver Beat (29)
Quadrastrike
クワドラブル
26-
Evil Crush
活殺破邪法
25-
Heel Stomp
ふみつけ
45Dreadknight (33), Bone Drake (24), Chariot (36), Helldragon (41), Undead Dragon (9), Rot Dragon (28), Blazer (33), Snow Wyrm (37), Forge Wyrm (39), Mantid (30), Kaiser Ant (41), Sea Drake (25), Fire Dragon (33), Ice Dragon (31), Storm Dragon (34), Dark Dragon (37), Dantarg 1 (20), 2 (23), 3 (25) & 4 (31), Bokhohn 1 (21) [& 2], Seven Heroes (Dantarg, 36)
Hypnosis (E)
催眠
15Helldragon (41), Vampire (M, 37), Vampire (F, 37), Dullahan (23), Nosferatu (17), Sapping Demon (17), Watchman (8), Beast King (28), Werewolf (9), Nighthawk (40), Termite Battler (37), Lilith (32), Medusa (39), Hecteye, Bug, Gluttonous Ogre, Nue (40), Albion (43), Mantid (30), Mandrake (3), Nightshade (20), Alraune (35), Bloody Mary (25), Margarita (38), Woodnaut (10), Ruffle Tree (31), Basilisk (29), Sorrow (28), Fear (39), Pathos (37), Bokhohn 1 (21), Real Queen (23), Noel 1 (Angry, 26), [Rocbouquet 1 (23)], Seven Heroes (Bokhohn, 36)
Terror Voice (E)
テラーボイス
23Bone Vulture (5), Siren (5), Sonica (10), Aztec (16), Maggot Ball (14), Sundancer (21), Vampire (M, 37), Nosferatu (17), Weiss Goblin (27), Fiend (7), Joker (28), Gargoyle (14), Lilith (32), Medusa (39), Mandrake (3), Nightshade (20), Alraune (35), Nue (40), Bloody Mary (25), Margarita (38), Jann (29), Fear (39), Pathos (37), Doppelganger (9)
Pheromone (E)
フェロモン
20Centipede (5), Sharkpede (33), Great Scissor (18), Purple Bane (31), Scarlet (30), Crab Rider (36), Ramlizard (36), Queen (14), Real Queen (23)
Reaper Scythe (E)
死神のカマ
40Vampire (F, 37), Azure Demon (21), Crimson Demon (26), Hulion (35), Diablo (42), Mantid (30), Chariot (36), Kaiser Ant (41), Kzinssie 0 (3), [0.5 (6), 1 (8)] & 2 (31)
Soul Steal (E)
ソウルスティール
25Kzinssie 0 (3), [0.5 (6), 1 (8)] & 2 (31), Doppelganger (9), Seven Heroes (Kzinssie, 36)
*Hell Claw
地獄爪殺法
21Beast King (28), Werewolf (9), Nighthawk (40), Azure Demon (21), Crimson Demon (26), Hulion (35), Diablo (42), Sea Drake (25), Termite Battler (37), Dark Dragon (37), Noel 1 (Angry, 26)



ADVANCED SECTION


DAMAGE FORMULAE
[RS2 Data for reference only.]

Preliminary Notes:

Pwr is the base tech dmg indicator,
while Hit# is the number of times the attack hits.
Both values are specific to each tech (or spell) and are found in the Techs tables [RS2].

RGN: a Randomly-Generated Number, between 0 (when WeaponLV=0) and (LVx3)+1.

EDEF is the Enemy Defense against the attribute of the attack.
If there are several attributes to the attack, the lowest is the relevant Def.
EDEF is negated for the few attacks that have no attribute ('None').
If the relevant EDEF > 128, then DMG = 0.

C is a complex variable. Its formula changes depending on the Weapon used, and it is dependent upon the relevant Weapon/Magic LV:
Sword: C = [(4900 - (70 - SWLV)^2) ÷128] +1
Greatsword: C = [(2500 - (50 - SWLV)^2) x3 ÷256] +2 + [SWLV^2 ÷256]
Axe: C = [(2500 - (50 - AXLV)^2) x3 ÷256] +3
Mace: C = [(4096 - (64 - AXLV)^2) ÷128] +1
Spear: C = [(10000 - (100 - SPLV)^2 ÷256] +2
Short Sword: C = [SPLVC ÷2] +2
Bow: C = [BOWLV ÷4] +5 + [BOWLV^2 ÷128]
Martial: C = [(2500 - Max(49 - MALV, 1)^2 ÷128] + [MALV÷4]
Magic: C = LV - [LV^2 ÷128] +2

For the dmg formulae of spells and the Thunder Volt tech, see the Spell Damage Section.

Note that, in general, if the result of a division is a fraction then it is rounded down to the nearest integer,
and if the total of a subtraction is negative, then = 0.

For the HP recovery formula, see the Healing section.


GENERAL WEAPON DMG FORMULA

This concerns most Sword, Greatsword, Axe, Mace, Spear, Bow techs and Weapon Counter techs.

DMG = (Base x Pwr + RGN - EDEFx5 ) x Hit#
where Base = [(Max(WpnAtk - EDEF, 1) x (100 - Statx2 + Cx8) + C x (99-WpnAtk+12x(Stat-10)) ÷ 64]

The relevant Stat here depends on the tech used. This information is also found in the Techs tables above.
Reminder: Stat =
- STR for Sword, Greatsword, Axe, Mace, Spear techs, and all Weapon Counter techs.
- DEX for Short Sword, Bow techs.
- MAG for *Swarm, *Windwolf Blade, *Dragonfang Blade, *Jolting Slash, *Psycho Shot, *Prominence, *Hunter's Fury.

As you can see, there is a special calculation rule here: if WpnAtk ≤ EDEF, then (WpnAtk - EDEF) = 1
This means that if the target's Def (EDEF) is higher than the attacker's Weapon Atk Pwr (WpnAtk), then it has an important buffer role, and that, inversely, if the attacker's Wpn Pwr is higher than the target's Def, the Def is ignored completely. It is important for your party (the techs used by the enemy follow the same formula) and it explains why lightly armored characters take full damage. This part amplifies the risk of the choice of speed over defense: lightly armored characters may play before the enemy, but the risk of being one-shot is important. Note that this can be partly by-passed by the Rapid Stream formation, that allows your characters to play first always (as long as no character is down).

Yo-yo dmg formula:
DMG= Base x 3x ([AXLV÷11] +1) +RGN - DEFx5
Which means that every 11 Axe LV, the Power of Yo-yo increases by 3, to reach 15 (= Sky Drive!) at AXLV 44, for the unchangingly low cost of 3 SP.

Still Blade dmg formula:
DMG = Base x (14 + n) + RGN - DEFx5
where 'n' is the number of attacks received.


MARTIAL DMG FORMULA

This concerns Martial Arts and Claw (Claw & Hell Claw) techs.
Note: The fact that Claw Extend equips your character with a Claw is irrelevant and its Atk Pwr (18) is never used in the dmg calculations.

DMG = ([(STR+SPD) x C x (Pwr-1) ÷8] + (STR-10) x (C+Pwr) + RGN - EDEFx5) x Hit#

From which we can infer that STR is more important than SPD,
and that EDEF has a lesser impact than for Weapon techs.

Note that Martial Arts techs RNG depends on MA LV, while Claw techs RGN depends on SW LV.


EARTHQUAKE DMG FORMULA

This concerns Fissure Strike, Grand Slam & Grand Buster.

DMG = (Pwr x3 x C + WpnAtk x Pwr + WW x4) + WBonus - EDEFx5
where WBonus = (STR - (WW x2 +1) x WW x4

These techs, which are all 3 unavoidable Ground attacks, have a very specific dmg formula:
- which also relies on the attacker's Weapon Weight (WW), the heavier (all in all) the better.
- in which there is no RNG element.

Reminder: Pwr = 4 for Fissure Strike, 5 for the other two.
Note: Fissure Strike 'C' value is that of the previous action (be it by a friend or foe). Which explains why a Fissure Strike as the first attack after a Save, Power Off, Power On, Load does outstanding damage (no ref --> 255 in many cases).


EVIL ERADICATION DMG FORMULA
DMG = [(MAG+5) x C x Pwr + RGN - EDEFx5

This concerns *Exorcism Blade and *Holy Light.
They only affect Zombie/Skeleton (+ Demon for Exorcism Blade), otherwise DMG=0, but they are very effective.

*Exorcism Blade (Exorciser tech): Pwr 5, STS attrib, C = (GreatSword C + UM C)÷2
*Holy Light (Dayblade tech): Pwr 4, STS attrib, C = (Greatsword C + Club C)÷2


HP DRAIN DMG FORMULA

DMG = [(LOG+5) x C x Pwr ÷4] + RGN

This concerns one ally tech, *Suction, and one enemy tech, Drain Blood.
The dmg cannot exceed the target's remaining HP, so against a defending target (DMG/2), it can never be a fatal blow.

*Suction (Spectral Sword tech): Pwr 3, STS attrib (Acc), C: Sword.
Drain Blood (B6, Enemy only): Pwr 2, STS Attrib (Acc), C: Sword.


HP RATIO DMG FORMULA

DMG = [E's Remaining HP x Pwr ÷8] + RGN

Only one tech in this category: Airwave (Pwr 5, SW). The dmg cannot exceed the target's remaining HP, so against a defending target (DMG/2), it can never be a fatal blow. Nevertheless it can be an exceedingly efficient tech (and concretely an Insta-death tech when coupled with Shadow Servant).


ACCURACY FORMULAE
[RS2 Data for reference only.]

Notes:
- 'Acc' is the accuracy basic value specific to each tech, found in the Techs tables above.
- WW is the used Weapon Weight, found in the Items section.
- ESPD is the Enemy's SPD.
- There is only one accuracy roll even for attacks with several hits (they either all land or all miss).
- When Blind, Acc is halved.
- On the turn Hasten Time is activated, all attacks that have a single strike (Hit#=1) always hit.


ACCURACY FORMULA FOR SWORD, GREATSWORD, MACE & SPEAR TECHS

Acc + LV + (STR - WWx5) + SPD - ESPDx2 > (RNG mod 100)

The formula is rather well-balanced and the relevant LV is probably the variable with the most room for growth and thus the largest influence.


ACCURACY FORMULA FOR AXE TECHS

Acc + LV + (STR - WWx5) x4 - ESPDx2 > (RNG mod 100)

Axe techs Acc values are all in all lower, hence a higher miss rate.
STR is the important stat here and must be as high as possible. Use buffs like Gilden Strength on Axe users during longer battles to increase the hit rate.


ACCURACY FORMULA FOR SHORT SWORDS TECHS

Acc + LV x2 + (DEX - 18) x4 - ESPDx2 > (RNG mod 100)

Short Sword techs have a higher hit rate thanks to higher Acc values and an increased influence of LV. If DEX > 19 the accuracy increases even further.


ACCURACY FORMULA FOR BOW TECHS

Acc + LV x2 + (DEX - 18) x4 - ESPDx2 > (RNG mod 100)

Same formula as Short Swords but with some lower tech Acc.
There is one additional, important rule: the accuracy falls by 20% if the character is equipped with hand gear or full armor. Be careful not to equip any on your Bow user(s).


ACCURACY FORMULA FOR MARTIAL ARTS TECHS

Acc + LV - ESPDx2 > (RNG mod 100)

MA techs Acc are quite high. There is only one main variable here, the character's MA LV.
Same formula for Claw techs, but LV = Sword/Greatsword LV.


ACCURACY FORMULAE FOR ATTACKS THAT INFLICT STATUS AILMENTS

This only concerns attacks that do not deal damage but only attempt in applying a Status Ailment (Death Paralyze Sleep Dark Mind Poison Stun Ratio Horror), like Feint, Halt!, Sweep, Horror, etc. and a few special attacks (HP-absorbing attacks, Life Blade).
For the activation chance variables of the additional effects (status ailments, debuffs) of a main, damaging attack, see this section just below.

Status ailment effects are applied if they pass two successive rolls:
- your attack's accuracy roll (= does your attack hit the target?)
- the enemy's evasion roll (= can the enemy evade your attack?)

In a nutshell:
- when on the offensive, a higher relevant LV (and/or MAG, LOG) raises hit success probability.
- when on the defensive, a higher Def (STS Def most of the time) lowers the success chance of the enemy's attack.

Notes:
Acc is an accuracy indicator.
LV is the Weapon/Magic LV(s) the skill depends on.
For Fusion spells, LV = LV1+LV2, which is quite nice.
Eva is a corrective value to the enemy's evasion rate. If Eva=0, shields/guards cannot activate.
EDef is usually the Enemy's Status Defense, except for Blunt Strike / Airwave -> Sword, and Phlegm -> Shot.
For Acc, LV and Eva values, see the relevant Techs/Skills / Magic/Spells sections.


LV-dependent attacks
Concerns the vast majority of status ailment attacks.
Acc Roll: Acc + [LV/2] > (RGN mod 100)
Eva Roll: EDef x Eva ≤ (RGN mod 100)

The rest of the attacks have similar formulae:

LOG-dependent attacks
For attacks dependent on LOG (Dark Power): Sunspot Destroyer, Lifesteal, Death Scythe (E), Astral Gate (E).
Acc Roll: Acc + LOG > (RGN mod 100)
Eva Roll: EDef x Eva ≤ (RGN mod 100)

LOG+LV-dependent attacks
This concerns HP Absorb, Suction, Bloodsuck (E).
Acc Roll: Acc + LOG + [LV/2] > (RGN mod 100)
Eva Roll: EDef x Eva ≤ (RGN mod 100)

MAG-dependent attacks
This only concerns the Short Sword tech Marionette.
Acc Roll: Acc + MAG > (RGN mod 100)
Eva Roll: EDef x Eva ≤ (RGN mod 100)

MAG+LV-dependent attacks
This concerns Airwave, Dark Wash, Phlegm (E), Spider Net (E).
Acc Roll: Acc + MAG + [LV/2] > (RGN mod 100)
Eva Roll: EDef x Eva ≤ (RGN mod 100)

How to Raise Status Ailment Attacks' Success Rate

It is possible to bypass these rolls partly or entirely, if the enemy has no immunity:
1) 100% success rate for Status Ailment attacks in the same turn after Hasten Time is used.
2) Eva Roll is disregarded when the attacker is already Invisible (Feather Seal, Mist Cover). Consequently, when Invisible, success rate raises considerably, to 100% for attacks that induce Stun Paralyze or Sleep.
Below, the conditions for a 100% success rate when Invisible:

EffectAttack100% success if Invisible +
StunFeintAlways
DazeAlways
SweepAlways
Entanglex
ParalyzeParalyzeAlways
Blunt StrikeSWLV ≥ 26
StunnerBowLV ≥ 36
*Halt!x
MindGhost Light (Charm)(PYLV+UMLV)/2 ≥ 18
Heart Seeker (Charm)BowLV ≥ 26
Prism Light (Confusion1)(HYLV+COSLV)/2 ≥ 28
Horror (Confusion3)Always
Marionette (Target Change)MAG ≥ 23
Insta-Death*FissionSWLV ≥ 26
*Dance of DeathAXLV ≥ 36
*Execution ArrowsSPLV ≥ 46
Dimensional Breakx
Sunspot Destroyer (LP-1)LOG ≥ 18
PoisonIll Storm(HYLV+UMLV)/2 ≥ 28
HP-Ratio DmgAirwaveMAG+(SWLV/2) ≥ 23
Dark WashMAG+(AELV+UMLV)/2 ≥ 8
HP DrainHP AbsorbLOG+(AELV/2) ≥ 13
SuctionLOG+(SWLV/2) ≥ 18
E RetreatLife BladeAlways


ADDITIONAL EFFECT ACTIVATION RATE
[RS2 Data for reference only.]

Some HP-damaging attacks can inflict an additional effect, be it a Status Ailment (Death Paralyze Sleep Dark Mind Poison Stun Ratio Horror) or a debuff, to the target.

The roll that determines if the additional effect(s) is (are) applied or not, comes after 2 other rolls (1: main atk accuracy roll, 2: main atk evasion roll) and only if those are successful. See the Damaging Attacks Accuracy Formulae section above for more info about these Acc/Eva rolls.

If the target has no immunity and is not LP-dead,
the additional effect activates if: 'Def Limit Value' ≤ (RGN mod 100)

The Def Value varies depending on the effect (see table below) but at its core is the target's Status Defense, and it takes the general form of (E Sts Def + X) and that the lower it is, the higher the chances are that the additional effect(s) activate(s).

Notes:
- If the target is unable to fight (down), debuffs can/will still apply.
- If Def Value > 256, overflow happens and effect activation may fail.
- Crimson Flare is a very powerful attack but be mindful of the fact that decreasing the target's LOG has the effect of increasing their Spell Power.
- Eulogy has a very high rate of success (76-85% on SFC).
- All these attacks can be advantageously coupled with the Invisible status to raise the success chance. For those whose accuracy depends on the target's stats, debuffs (Deadly Drive..) can be used with profit to further increase your chances.
- If the main attack hits, Bonecrusher (STR-3), Nutcracker (PhysDef-50%) and Sidewinder / Snake Shot (Insta-Death to Frogs) have a convenient 100% activation rate.

The table below shows on which parameter(s) the activation of additional effects depends on.
(E) means that the attack is used by enemies/monsters only.
See the Techs section and the Magic/Spells section for more info about each attack.

AttackEffectDef Value =
FeintStunSTS DEF
Stun Slash
Vertical Strike
Fissure Strike
Glamor Blade
Salamander Claw
Wracking
Cyclone Twist
(E) Tackle
*Hell ClawPoison
Poisonous Blow
(E) Needle (Stab)
(E) Needle (Shot)
(E) Poison Liquid
(E) Poison Mist
(E) Poison Strike
Light BallBlind
Sand Storm
(E) Beak
Crimson FlareBlind + LOG-5
Id BreakConfuse1 + MAG-3 + LOG-3
Divine LancerSTR-5 + SPD-5
*Lightning SlashParalyzeSTS DEF + MAG
*Psycho Shot
Shock Rush
Crescent Kick
Flame Whip
(E) Blade Net
(E) Paralysis Claw
(E) Twine Around
HeadblowSleep
Mad BiterMadness
*Surging SliceInsta-DeathSTS DEF + MAG + LOG
Full Flat
*Floral Extravaganza
Shadow Shot
EulogyLOG
*Killing BladeInsta-Death (Human Only)(RGN mod 2) = 0
SidewinderInsta-Death (Frog Only)(Always)
Snake Shot
Petrify RushPetrify (E: Insta-Death)STS DEF + LOG
BonecrusherSTR-3(Always)
Flowing SlashSTR-5STS DEF + SPD
Heat WindSPD-5STS DEF + HE DEF
NutcrackerPhysDef-50%
(rounded down)
(Always)


BUFFS & DEBUFFS
[RS2 Data for reference only.]

During battle, it is possible to boost your stats and to lower your enemies', thanks to techs or spells.
Of course, the enemies can also boost their stats and lower yours.
(De)buffs depend on your Skill/Magic LVs and are hence very weak at the beginning of your adventure, but by endgame they can be quite efficient, especially when coupled with item & formation bonuses.

In RS2, once applied, buffs & debuffs have the following characteristics:
- their effects do not decrease over time (unlike in RS3)
- their effects do not expire until the battle ends
- they do not add/stack/cumulate: for each stat the latest modifier is applied (overwrites previous modification).

Notes:
- Exceptions: Dragon Pulse & Deadly Drive: their effects pile up but are cancelled once/after the target acts.
- Buffs, especially piled-up Dragon Pulses, can be profitably coupled with and in preparation to Phantom Chivalry (Amethyst Axe tech), Wraith Form (UM+TE MLV25), and Reverse Delta (Axe tech, Phone Version only, in which it is a Repeater Tech).
- All debuffs except Deadly Drive actually come as an additional effect to a damaging attack. Note that if the attack hits, there is another roll to determine if the effect is applied or not. Unlike for status ailments, there is unfortunately no visual sign that tells you whether the debuff has been applied successfully or not (it only shows through the enemy's performance).

BUFFS
Tech/SpellCostTargetStatEffecti.e.
Enhance Spells (Sage Rod)1 SP1PMAGup by [BL LV/6]+2+2∼10
Blessing (Liberty Staff)2 SP1PSTR MAGup by [BL LV/6]+2+2∼10
Gilden Strength (TE)1 MP1PSTRup by [TE LV/4]+2+2∼14
Water Dance (HY MLV13)2 MP1PSL BL ST SH HE Defup by [HY LV/3]+2+2∼18
Air Screen (AE) 2 MP1PSL BL ST SH BO Defup by [AE LV/3]+2+2∼18
Dragon Pulse (HY+TE MLV15)3 MPSelfAll statsup by [(HY+TE)/7]+2 for 1 action+2∼16(+)
Faerie Glow (COS+AE MLV15)5 MPSelfSPDup by [(COS+AE)/3]+2+2∼35
Berserk (Martial)8 SPSelfSTR SPD CONup by 8∼24?-
Fire Dragon Flood (Red Quartz Rod)6 SPParty Allup by ? + Silence + HP recovery-
DEBUFFS
Tech/SpellCostTargetStatEffecti.e.
Crimson Flare (COS+PY MLV25)12 MP1ESPD-5-
Flowing Slash (Greatsword)7 SP1ESTR-5-
Bonecrusher (Mace)5 SP1ESTR-3-
Nutcracker (Mace)12 SP1ESL BL ST SH Def-50%-
Divine Lancer (Spear)8 SP1ESTR SPD-5-
Id Break (Bow)3 SP1EMAG LOG-3-
Heat Wind (PY+AE MLV15)4 MPAllSPD-5-
Deadly Drive (UM MLV20)9 MPAllAll Statsdown by [UMLV÷4 +2] for 1 enemy action-2∼14(+)